firestarters weapons: Arsenal and Resource Guide
Explore firestarters weapons with confirmed arsenal details, reported combat roles and resource advice, while missing statistics and unlock orders stay marked.
Source-backed research summary. Reviewer observations are attributed; unverified details are marked pending confirmation.
On this page
- What the arsenal evidence establishes
- Dual pistols: range with an ammunition limit
- Mining laser: precision with overheating
- Baseball bat: the close-range option
- Shotgun: an observed purchase option
- Choose around the problem in front of you
- Do not confuse heat with ammunition
- Keep movement inside your weapon practice
- What is not yet a reliable weapon table
- Make a useful comparison note
- Read purchase descriptions as current evidence
- Version history is not a launch balance sheet
- Read a weapon opinion as an opinion

What the arsenal evidence establishes
FIRESTARTERS advertises six weapons; published play reports identify dual pistols, a mining laser, a baseball bat and a purchasable shotgun, but not a complete verified stat sheet. The total comes from the official Steam description. The named examples and their observed roles come from Phil Iwaniuk's November 3 preview, rather than a developer balance table.
The preview describes pistols with limited ammunition, a precise laser that overheats, and a bat for close combat. It also reports adding a shotgun between waves. Those observations support thinking about complementary tools, but do not establish exact damage, heat thresholds or purchase costs.
Dual pistols: range with an ammunition limit
In the Wand hands-on preview, the dual pistols provide range but have limited ammunition. A practical implication is to check whether your shots are solving the distant-target problem before repeatedly spending the reserve. The source does not provide a verified magazine size, damage table or exact recovery rule, so this is a role description rather than a numerical efficiency claim.
Mining laser: precision with overheating
The same reviewer describes the mining laser as a precise energy attack that overheats quickly. Try observing its availability indicator separately from the pistols' ammunition display instead of assuming the two tools stop firing for the same reason. The exact threshold, cooling rate and any sustained-fire optimum remain unverified, so no fixed firing rhythm is prescribed here.
Baseball bat: the close-range option
Iwaniuk identifies the baseball bat as the melee tool and praises the impact of its swings in his preview. Its close-range role makes your approach position relevant, but that does not establish a guaranteed stagger or a universal one-hit kill. Read the current tutorial and compare what happens when you arrive within reach, without inventing a hidden damage bonus.
Shotgun: an observed purchase option
The review reports adding a shotgun between waves. This establishes a purchase example from that play session, rather than a promise that it appears at a particular wave or always costs the same amount. Check the current offer and description instead of inferring pellet count, alternate fire, range or ammunition statistics from the name alone.
Choose around the problem in front of you
When testing a weapon, start by asking what prevents your current attempt from succeeding. A target you struggle to approach presents a different problem from a missed shot or a depleted resource. Compare weapons in a familiar encounter before declaring one universally best.
For a clean comparison, keep the route similar and change the weapon choice at one recognisable point. Observe whether the change improves your ability to continue fighting, not merely whether one hit looks stronger. This is suggested practice, not a measured tier list.
Do not confuse heat with ammunition
Read the individual weapon description instead of assuming the whole arsenal shares the same limitation. A weapon becoming temporarily unavailable may involve a different rule from spending an ammunition reserve. Exact recovery rates, cooldown lengths and magazine sizes remain pending confirmation (待确认).
Watch the relevant indicator during a controlled attempt, then review what changed after you switched tools. Avoid turning one difficult encounter into a general claim that a weapon is useless. Enemy position, movement and your remaining resources can all change the decision you are trying to evaluate.
Keep movement inside your weapon practice
Try switching tools while following a route you already understand. If every switch makes you stop or lose the next target, simplify the route until the input feels deliberate. The controls guide can help you check the relevant action without copying an unverified key chart.
Once switching is comfortable, use the movement guide to add more demanding travel. A weapon test conducted only while standing still will not answer every question about a movement shooter. That is a limitation of the test, not proof of a hidden weapon bonus.
What is not yet a reliable weapon table
Pending confirmation (待确认): the remaining weapon names, full damage values, alternate-fire details, ammunition caps and a complete unlock order. A list assembled from another game called Firestarter would be actively misleading. Likewise, a demo bug involving a weapon is not enough to prove its launch balance.
Before spending resources, compare the current purchase description with the immediate problem you want to solve. Record the build if you are checking a disputed value. Until a reliable current stat source exists, role-based choices are more defensible than numerical rankings.
Make a useful comparison note
Record the encounter, your approach and the limitation you wanted to solve before comparing tools. If you changed both the route and the weapon, write that down rather than attributing the result entirely to damage. A note that distinguishes conditions from conclusions will be more useful when another player reports a different outcome.
For example, reaching the next enemy more consistently does not by itself prove a weapon has a higher damage-per-second value. You might have spent less time aiming, approached from a different angle or chosen a more suitable target. The observed improvement is still valuable, but its explanation needs a separate test.
Read purchase descriptions as current evidence
When an unfamiliar weapon appears in the purchase interface, inspect the game's description before assuming it behaves like a similarly named weapon elsewhere. The title alone cannot establish alternate fire, resource conversion or a special interaction with an enemy. Current text is a better starting point than filling the remaining arsenal slots with conventional FPS expectations.
Version history is not a launch balance sheet
The February 15 demo patch changes the purchase phase and combines maximum-health, maximum-armor and movement-skill improvements into one upgrade. It also changes the purchase queues for the two Storms then available. Those details describe the historical demo, so neither the timer nor the available queue should be presented as a verified rule for every Early Access encounter.
This matters when comparing advice about what to buy before a weapon appears. A recommendation written for a different queue can be internally sensible and still fail to match your current screen. Inspect today's choices instead of assuming an old recommendation reveals a missing unlock condition.
Read a weapon opinion as an opinion
The Softpedia preview says the weapons felt distinct to its reviewer. That supports the presence of different play experiences, but it does not independently rank their effectiveness or prove every tool has equal numerical power. Your preference can reasonably depend on the situation you are practising and the actions you can perform reliably.
Before sharing a recommendation, state what the weapon helped you do. A conditional description is easier for another player to evaluate than a universal claim that one choice makes the others unnecessary. It also leaves room for new balance information without turning a useful observation into an inaccurate promise.

